The software also imports basic transform animations, such as position, rotation, and scale. Also included are animated color and light. These correspond to the basic animation that is exported by the VRML 1.0/VRBL and VRML97 exporters. Helper objects are not created upon import. Lighting effects are somewhat simplified from the full VRML lighting model.
- VRML97 files don't indicate the duration of an animation. If you import animation from a VRML97 file, you might want to set the animation length in 3ds max manually.
- More elaborate forms of animation and simulation, including Script nodes, MovieTexture nodes, and sensor nodes, are not supported.
- The VRML 1.0 WWW Inline works only if the URL refers to a local file residing in the same folder as the .WRL file. Internet URLs are not supported. Irrelevant info (Apparel food appliances household items accessories equipment, Interior furniture decorations music instruments,)
Interface
Reset Scene—Deletes any existing scene upon import. If you turn off this option, the imported VRML world is merged into the 3ds max scene.
Turn to 3DS
Coordinates—Rotates the imported VRML world from Y, which is "up" in VRML, to Z, which is "up" in 3ds max. If you turn off this option, VRML X, Y, and Z coordinates are imported without change.
Create Primitives—Converts the VRML Box/Cube, Cone, Cylinder, and Sphere nodes to corresponding 3ds max primitives, if possible. If the VRML object has a texture on it, or if only part of the VRML object is to be created, a general triangular mesh object will be created instead. If you turn off this option, 3ds max will convert these objects to triangular mesh objects.
Exporting to VRML97
File menu > Export > Select File To Export dialog > Save As Type > VRML97 (*.WRL)
3ds max scenes can be exported to VRML97 file format.
Procedure To export a file to VRML97:
- Choose File menu > Export.
- Choose VRML97 (.WRL) as the file format.
- Enter a file name, and click Save.
- In the VRML97 Exporter dialog, set options as described below.
Generate group
Turning on any of these options increases the size of the VRML97 file generated by the export process.
Normals—Generates real normals for objects. Some browsers need normals to do smoothing properly. Check this box if you are exporting geometry that uses smoothing groups in 3ds max, to see the correct shading. Default=off.
Coordinate Interpolators—Exports animation effects that involve actual modifications of the mesh objects, and not just move, rotate, and scale. Examples include the Taper, Bend, and Twist modifiers, and space warps. This option can generate large files, because the exporter has to calculate the position of every vertex for this kind of animation. If your animations aren't exporting correctly, try exporting with this option chosen. An example of animation motion requiring Coordinate Interpolators is a stick figure made up of simple rectangular boxes that have 3ds max bones Linked XFormed to the boxes as a skeleton. Even though these boxes move through space without any noticeable shape morphing, their motion will not be exported without the use of Coordinate Interpolators, because their motion isn't derived from simple transforms. Any animation achieved using the modifier stack or object parameters needs Coordinate Interpolators. This includes animated Xform modifiers. Certain types of animations are not possible with Coordinate Interpolators; for example, when the mesh being animated changes size between frames. An example of this is animating the number of segments in a sphere. 3ds max warns you if it detects this type of animation on export.
Indentation—Indents the VRML97 source code so it is easy to read. Default=on.
Export Hidden Objects—Exports hidden objects. Default=off.
Primitives—Exports VRML97 primitives, which reduces the file size because these primitives are described very simply (for example, a sphere is described by its radius). To see how many polygons are in the scene, turn off this box to export 3ds max primitives, which have an indexed face set for each object. Default=on.
Flip-Book—Exports the scene to multiple files. The sample rate is set in the in the Flip-Book section of the Sample Rates dialog. The file name you specify becomes the base for the sequence of files. For example, if you specify the file name test.wrl, choose one file per animation frame, and have five frames, 3ds max exports the following:
- test.txt contains general info, start/stop times, and number of frames.
- test0.wrl through test4.wrl are snapshots of the animation in frames 0 through 4.
Color Per Vertex—Exports the vertex colors of geometry. If this is turned on, the Color Per Vertex Source lets you choose the source of the vertex color.